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Rebirth and Soulstones
Characters level up to 104. Rebirth lets a character be reborn, choose a race and reach a higher level cap of 120. Rebirth needs one of each of the five Soulstones: Light, Dark, Fire, Ice and Wind. The stones are used up each time, so a second rebirth needs a new set. The Reborn Guardian in Woodlingor lists which stones you are missing.
Each Soulstone comes from its own quest chain with several steps, NPCs and fights:
| Soulstone | Minimum level | Title reward |
|---|---|---|
| Light | 5 | Wanderer |
| Dark | 20 | Adventurer |
| Fire | 40 | Explorer |
| Ice | 60 | Venturer |
| Wind | 80 | Voyager |
The quests are done in this order, and the quest log (Alt+Q) always shows the next step.
Skills and Talent
Every class has skill families such as Fire, Ice, Flash, Poison, Drain, Enhance, Protect and Heal. Each family has four ranks (I to IV). Using a skill in battle earns Talent, and you spend Talent in the Skill window (Alt+V) to raise a skill's level. The maximum skill level is 95. Characters who have not been reborn have a lower cap.
- Rank II unlocks at level 20 after you pass the Battle Instructor's trial.
- Ranks III and IV unlock at level 50 when you defeat Drowcrusher in Demon Square.
- INT raises the strength of damage, poison, drain, buff and heal skills.
Pets: capture, fusion and rebirth
Pets come in six grades: Basic, Rare, Event, Saint, Deity and Exclusive. See the pet bestiary for every pet.
- Capture: only Basic pets can be captured. Weaken a wild monster and use the net in battle. The chance rises from about 10% at full health to about 90% near zero health.
- Hatching: eggs are hatched at the Pet Keeper in Woodlingor. You can keep up to 10 pets.
- Fusion: the Pet Keeper can fuse two pets into a new level 1 pet. The inputs are used up, and the result can sometimes be a grade higher. Exclusive pets do not take part in fusion.
- Pet rebirth: the pet Translar in Woodlingor resets a high-level pet to level 1 for gold. Intimacy is kept, and a pet needs enough intimacy first. Intimacy grows by finishing fights together.
- Skills and growth: pet skills unlock at pet level 1, 21, 41 and 65 for ranks I to IV. Growth decides how fast stats rise.
Parties and battles
A party has up to five players. When one member meets a monster, the whole party fights it together, and every member's pet joins in. Rewards are split among the members. A character who leaves or loses connection during a fight is counted as defeated for that battle.
Gear, gems and Stigmas
- Gems and diamonds add resistances or combat bonuses to gear. Give a piece of gear and a gem to the Blacksmith or Enchanter (Alt+G) to combine them.
- Resistance Roller: an NPC near the Blacksmith in Desert City rerolls the resistances of body armor for gold.
- Stigmas are special items that trade a strength for a cost, such as a faster turn for lower health. Two equal Stigmas can be merged at the Stigma Smith into a stronger one, up to +3.
Mining
The Narrow Mine is reached from the teleporters in Desert City and Demon Square. Buy a Comet Shovel from a Mine Merchant, dig for gems, and keep them in a gem bag. Mine Merchants combine two equal gems into the next tier, and mages can find elemental damage diamonds (Fire, Ice, Evil and Flash). You must move between dig spots; digging in the same place again soon is refused.
City Defense
Each big city has a Defender NPC with a ten-round Defense quest: Woodlingor (levels 45 to 65), Blython (60 to 75) and Desert City (70 to 81). Every round you fight a group of monsters that appears for one of the city's shop NPCs. Rewards are large amounts of experience and gold.
Daily city Invasions
Monsters invade two cities each day. Woodlingor is invaded from 20:00 to 22:00 and Blython from 04:00 to 06:00 (Western Indonesia time, UTC+7). During the window, invaders appear in the city. Click one to fight a group of level 50 enemies. Each winning member receives experience for the character and for the pet that fought, plus gold, with a chance at special items. Defeated invaders return after a few minutes while the event lasts.
Weekend double EXP
Every Saturday and Sunday from 18:00 to 00:00 server time (UTC), experience from wild map battles is doubled for both the character and the pet. Quest rewards, gold and drops are not changed. Game events started by the team stack on top of it. A chat notice announces the start and the end.
More
See the beginner guide for a first-hours plan, the glossary for terms, and patch notes for what changed recently. Numbers and schedules can change; the in-game NPC text and the announcements on Discord are always the latest.